Less than half of development teams do code reviews and the other half are probably not getting as much out of code reviews as they should.
Here’s how to not waste time on code reviews.
Keep it Simple
Many people still think of code reviews as expensive formal code inspection meetings, with lots of prep work required before a room full of reviewers can slowly walk through the code together around a table with the help of a moderator and a secretary. Lots of hassles and delays and paperwork.
But you don’t have to do code reviews this way – and you shouldn’t.
There are several recent studies which prove that setting up and holding formal code review meetings add to development delays and costs without adding value. While it can take weeks to schedule a code review meeting, only 4% of defects are found in the meeting itself – the rest are all found by reviewers looking through code on their own.
At shops like Microsoft and Google, developers don’t attend formal code review meetings. Instead, they take advantage of collaborative code review platforms like Gerrit, CodeFlow, Collaborator, or ReviewBoard or Crucible, or use e-mail to request reviews asynchronously and to exchange information with reviewers.
These light weight reviews (done properly) are just as effective at finding problems in code as inspections, but much less expensive and much easier to schedule and manage. Which means they are done more often.
And these reviews fit much better with iterative, incremental development, providing developers with faster feedback (within a few hours or at most a couple of days, instead of weeks for formal inspections).
Keep the number of reviewers small
Some people believe that if two heads are better than one, then three heads are even better, and four heads even more better and so on…
So why not invite everyone on the team into a code review?
Answer: because it is a tragic waste of time and money.
As with any practice, you will quickly reach a point of diminishing returns as you try to get more people to look at the same code.
On average, one reviewer will find roughly half of the defects on their own. In fact, in a study at Cisco, developers who double-checked their own work found half of the defects without the help of a reviewer at all!
A second reviewer will find ½ as many new problems as the first reviewer. Beyond this point, you are wasting time and money. One study showed no difference in the number of problems found by teams of 3, 4 or 5 individuals, while another showed that 2 reviewers actually did a better job than 4.
This is partly because of overlap and redundancy – more reviewers means more people looking for and finding the same problems (and more people coming up with false positive findings that the author has to sift through). And as Geoff Crain at Atlassian explains, there is a “social loafing” problem: complacency and a false sense of security set in as you add more reviewers. Because each reviewer knows that somebody else is looking at the same code, they are under less pressure to find problems.
This is why at shops like Google and Microsoft where reviews are done successfully, the median number of reviewers is 2 (although there are times when an author may ask for more input, especially when the reviewers don’t agree with each other).
But what’s even more important than getting the right number of reviewers is getting the right people to review your code.
Code Reviews shouldn’t be done by n00bs – but they should be done for n00bs
By reviewing other people’s code a developer will get exposed to more of the code base, and learn some new ideas and tricks. But you can’t rely on new team members to learn how the system works or to really understand the coding conventions and architecture just by reviewing other developers’ code. Asking a new team member to review other people’s code is a lousy way to train people, and a lousy way to do code reviews.
Research backs up what should be obvious: the effectiveness of code reviews depend heavily on the reviewer’s skill and familiarity with the problem domain and with the code. Like other areas in software development, the differences in revew effectiveness can be huge, as much as 10x between best and worst performers. A study on code reviews at Microsoft found that reviewers from outside of the team or who were new to the team and didn’t know the code or the problem area could only do a superficial job of finding formatting issues or simple logic bugs.
This means that your best developers, team leads and technical architects will spend a lot of time reviewing code – and they should. You need reviewers who are good at reading code and good at debugging, and who know the language, framework and problem area well. They will do a much better job of finding problems, and can provide much more valuable feedback, including suggestions on how to solve the problem in a simpler or more efficient way, or how to make better use of the language and frameworks. And they can do all of this much faster.
If you want new developers to learn about the code and coding conventions and architecture, it will be much more effective to pair new developers up with an experienced team member in pair programming or pair debugging.
If you want new, inexperienced developers to do reviews (or if you have no choice), lower your expectations. Get them to review straightforward code changes (which don’t require in depth reviews), or recognize that you will need to depend a lot more on static analysis tools and another reviewer to find real problems.
Substance over Style
Reviewing code against coding standards is a sad way for a developer to spend their valuable time. Fight the religious style wars early, get everyone to use the same coding style templates in their IDEs and use a tool like Checkstyle to ensure that code is formatted consistently. Free up reviewers to focus on the things that matter: helping developers write better code, code that works correctly and that is easy to maintain.
“I’ve seen quite a few code reviews where someone commented on formatting while missing the fact that there were security issues or data model issues.”
Senior developer at Microsoft, from a study on code review practices
Correctness – make sure that the code works, look for bugs that might be hard to find in testing:
- Functional correctness: does the code do what it is supposed to do – the reviewer needs to know the problem area, requirements and usually something about this part of the code to be effective at finding functional correctness issues
- Coding errors: low-level coding mistakes like using <= instead of <, off-by-one errors, using the wrong variable (like mixing up lessee and lessor), copy and paste errors, leaving debugging code in by accident
- Design mistakes: errors of omission, incorrect assumptions, messing up architectural and design patterns like MVC, abuse of trust
- Safety and defensiveness: data validation, threading and concurrency (time of check/time of use mistakes, deadlocks and race conditions), error handling and exception handling and other corner cases
- Malicious code: back doors or trap doors, time bombs or logic bombs
- Security: properly enforcing security and privacy controls (authentication, access control, auditing, encryption)
Maintainability:
- Clarity: class and method and variable naming, comments, …
- Consistency: using common routines or language/library features instead of rolling your own, following established conventions and patterns
- Organization: poor structure, duplicate or unused/dead code
- Approach: areas where the reviewer can see a simpler or cleaner or more efficient implementation
Where should reviewers spend most of their time?
Research shows that reviewers find far more maintainability issues than defects (a ratio of 75:25) and spend more time on code clarity and understandability problems than correctness issues. There are a few reasons for this.
Finding bugs in code is hard. Finding bugs in someone else’s code is even harder.
In many cases, reviewers don’t know enough to find material bugs or offer meaningful insight on how to solve problems. Or they don’t have time to do a good job. So they cherry pick easy code clarity issues like poor naming or formatting inconsistencies.
But even experienced and serious reviewers can get caught up in what at first seem to be minor issues about naming or formatting, because they need to understand the code before they can find bugs, and code that is unnecessarily hard to read gets in the way and distracts them from more important issues.
This is why programmers at Microsoft will sometimes ask for 2 different reviews: a superficial “code cleanup” review from one reviewer that looks at standards and code clarity and editing issues, followed by a more in depth review to check correctness after the code has been tidied up.
Use static analysis to make reviews more efficient
Take advantage of static analysis tools upfront to make reviews more efficient. There’s no excuse not to at least use free tools like Findbugs and PMD for Java to catch common coding bugs and inconsistencies, and sloppy or messy code and dead code before submitting the code to someone else for review.
This frees the reviewer up from having to look for micro-problems and bad practices, so they can look for higher-level mistakes instead. But remember that static analysis is only a tool to help with code reviews – not a substitute. Static analysis tools can’t find functional correctness problems or design inconsistencies or errors of omission, or help you to find a better or simpler way to solve a problem.
Where’s the risk?
We try to review all code changes. But you can get most of the benefits of code reviews by following the 80:20 rule: focus reviews on high risk code, and high risk changes.
High risk code:
- Network-facing APIs
- Plumbing (framework code, security libraries….)
- Critical business logic and workflows
- Command and control and root admin functions
- Safety-critical or performance-critical (especially real-time) sections
- Code that handles private or sensitive data
- Old code, code that is complex, code that has been worked on by a lot of different people, code that has had a lot of bugs in the past – error prone code
- Code written by a developer who has just joined the team
- Big changes
- Large-scale refactoring (redesign disguised as refactoring)
Get the most out of code reviews
Code reviews add to the cost of development, and if you don’t do them right they can destroy productivity and alienate the team. But they are also an important way to find bugs and for developers to help each other to write better code. So do them right.
Don’t waste time on meetings and moderators and paper work. Do reviews early and often. Keep the feedback loops as tight as possible.
Ask everyone to take reviews seriously – developers and reviewers. No rubber stamping, or letting each other off of the hook.
Make reviews simple, but not sloppy. Ask the reviewers to focus on what really matters: correctness issues, and things that make the code harder to understand and harder to maintain. Don’t waste time arguing about formatting or style.
Make sure that you always review high risk code and high risk changes.
Get the best people available to do the job – when it comes to reviewers, quality is much more important than quantity. Remember that code reviews are only one part of a quality program. Instead of asking more people to review code, you will get more value by putting time into design reviews or writing better testing tools or better tests. A code review is a terrible thing to waste.
8 comments:
Yes, you've pretty well covered it!
My take-aways, straight out of this post:
1. Static analysis to find the easy stuff
2. Put the best people on code review
3. Focus on what really matters: correctness issues, and things that make the code harder to understand and harder to maintain
"during" not "on" is what your article is about. Unless of course you meant to be controversial in your title.
That being said, I did a quick read. What I saw, I [mostly?] agree. The days of printing out your code and meeting in a big room to review code are behind us.
Hmm.. I more or less agree, however I do see some value if new team members hear the discussion of experienced members about the code. It is a way to learn about the team ethics. And that might not show up in the "more bugs found" statistic, but in the "code was reviewed and somebody learned new things" departement.
Thank You
Another study on code reviews at VMware, confirming that Mozilla projects and most VMware projects require 2 code reviewers.
https://labs.vmware.com/download/198/
And the importance of having informed reviewers: "Mozilla projects require that at least one of the reviewers must be the module owner or the module owner's peer. In VMware, there is no company-wide policy regarding the assignment of reviewers. However many projects do follow conventions similar to Mozilla projects."
Idunno ...
We put quite a handful of reviewers on a change set, but which aren't required to do the review. Some do, some don't, but in the end it all levels up - change sets do get reviewed by more than one person.
I do like noobs doing code reviews - it's one of the few ways to get fresh viewpoints on your codebase and coding style. Of course, a senior dev should always review each change set, but sometimes noobs have insights that seniors don't have.
Besides, noobs doing reviews is an excellent learning tool, and not at all time wasted, even if all they do is asking questions.
Thoughts: newer developers should review code to see if it is too advanced or complex to support. And perhaps as a learning/measuring tool at that - what is appropriate in terms of complexity in design and what training is needed so that newer developers can be utilized.
Great post !
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