Saturday, October 10, 2009

Dreaming in Code - A Failure in Leadership

Reading Scott Rosenberg’s Dreaming in Code gives you a sick feeling, the same sick feeling that you have watching a movie where the hero’s life is coming unraveled, or when you are involved in a project that is going nowhere fast, facing certain failure, and there is nothing that you can do to change the outcome. I made myself read it twice – there are some hard lessons for managing software development in this book.

Dreaming in Code tells the story of the failed Chandler project started by Mitch Kapor, software industry visionary and founder of Lotus Development Corp, currently Chairman of the Mozilla Foundation. Chandler began as an ambitious, “change the world” project to design and build a radically different kind of personal information manager, an Outlook-and-Exchange-killer that would flatten silos between types of data and offer people new ways of thinking about information; provide programmers a cross-platform, extensible open source platform for new development; and create new ways to share data safely, securely, cheaply and democratically, in a peer-to-peer model.

The project started in the spring of 2001. Because of Mitch Kapor’s reputation and the project’s ambitions, he was able to assemble an impressive team of alpha geeks. Smart people, led by a business visionary who had experienced success, interesting problems to solve, lots of money, lots of time to play with new technology and chart a new course: a “dream project”.

But Dreaming in Code is a story of wasted opportunities. Scott Rosenberg, the book’s author, followed the project for 3 years starting in 2003, but he gave up before the team had built something that worked – he had a book to publish, whether the story was finished or not. By January 2008, Mitch Kapor had called it quits and left the company that he founded. Finally, in August 2008, the surviving team released version 1.0, scaled back to a shadow of its original goals and of course no longer relevant to the market.

It is interesting, but sad, to map this project against Construx’s Classic Mistakes list, to see the mistakes that were made:

Unclear project vision. Lack of project sponsorship. Requirements gold-plating. Feature creep. Research-oriented development. Developer gold-plating. Silver bullet syndrome. Insufficient planning. Adding people to a late project. Overly optimistic schedules. Wishful thinking. Unrealistic expectations. Insufficient risk management. Wasted time in the “fuzzy front end”: the team spent years wondering and wandering around, playing with technology, building tools, exploring candidate designs, trying to figure out what the requirements were - and never understood the priorities. Shortchanged quality assurance… hold on, quality was important to this project. It wasn’t going to play out like other Silicon Valley startups. Then why did they wait almost 3 years before hiring a test team (of one person), while they faced continual problems from the start with unstable releases, unacceptable performance, developers spending days or weeks bug hunting.

The book begins with a meeting in July 2003, when the team should be well into design and development, where the project manager announces that the team is doomed, that they cannot hope to deliver to their commitments – and not for the first time. This is met with…. well, nothing. Nobody, not even Mitch Kapor, takes action, makes any decisions. It doesn't get any better from there.

This project was going to be different, it was going to be done on a “design-first” basis. But months, even years into the project, the team is still struggling to come up with a useful design. The team makes one attempt at time-boxed development, a single iteration, and then gives up. Senior team members leave because nothing is getting done. Volunteers stop showing up. People in the community stop downloading the software because it doesn’t work, or it does less than earlier versions – the team is not just standing still, they are moving backwards.

The project manager, after only a few months, quits. Mitch Kapor takes over. A few months later, the “fun draining out of his job”, he asks the team to redesign his job, and come up with a new management structure. OK, to be fair, he is rich and doesn’t have to work hard on this, but why start it all in the first place, why put everyone involved, even those of us who are going to read the book, through all of this?

The new management team works through a real planning exercise for this first time, making real trade-offs, real decisions based on data. It doesn’t help. They fail to deliver – again. And again with an alpha release. They then spend another 21 months putting together a beta release, significantly cutting back on features. By the time they deliver 1.0 nobody cares.

It’s a sad story. It’s also boring at times – the team spends hours, days in fruitless, philosophical bull sessions; in meaningless, abstract, circular arguments; asking the same questions, confronting the same problems, facing (or avoiding) the same decisions again and again. As the book says, “it’s Groundhog Day, again”. I hope that the writer may have not fully captured what happened in the design sessions and planning meetings – that, like the Survivor tv show, we only see what the camera wants us too, or happens to, an incomplete picture. That these people were actually more focused, more serious, more responsible than they come across.

The project failed on so many levels. A failure to set understandable, achievable goals. A failure to understand, or even attempt to articulate requirements. A failure to take advantage of talent. A failure to engage, to establish and maintain momentum. A failure to manage risks. A failure to learn from mistakes - their own, or others.

Most fundamentally, it was a failure of leadership. Mitch Kapor failed to hold himself and the team accountable. He failed to provide the team with meaningful direction, failed to understand and explain what was important. He failed to create an organization where people understood what it took to deliver something real and useful, where people cared about results, about the people who would, hopefully, someday, use what they were supposed to be building. And he gave up: he gave up well before 2008 when he left the company; he gave up almost from the start, he gave up when the hard, real work of building out his vision had actually begun.

Wednesday, October 7, 2009

A Joel Test for Software Security

Back in 2000, Joel Spolsky, software developer, entrepreneur, founder of StackOverflow and popular blogger on the business of building software, proposed a “highly irresponsible, sloppy test to rate the quality of a software team”, known as The Joel Test.

The Joel Test is a crude but effective tool for checking the maturity of a software development team, using simple, concrete questions to determine whether a team is following core best practices. The test could use a little sprucing up, to reflect improvements in the state of the practice over the last 10 years, to take into account some of the better ideas introduced with XP and Scrum. For example, “Do you make daily builds?” (question 3) should be updated to ask whether the team is following Continuous Integration. And you can argue that “Do you do hallway usability testing” (question 12) should be replaced with a question that asks whether the team works closely and collaboratively with the customer (or customer proxy) on requirements, product planning and prioritization, usability, and acceptance. And one of the questions should ask whether the team conducts technical (design and code) reviews (or pair programming).

A number of other people have considered how to improve and update the Joel Test. But all in all, the Joel Test has proved useful and has stood the test of time. It is simple, easy to remember, easy to understand and apply, it is directly relevant to programmers and test engineers (the people who actually do the work), it is provocative and it is fun. It makes you think about how software should be built, and how you measure up.

How does the Joel Test work?


It consists of 12 concrete yes/no questions that tell a lot about how the team works, how it builds software, how disciplined it is. A yes-score of 12 is perfect (of course), 11 is tolerable, a score of 10 or less indicates serious weaknesses. The test can be used by developers, or by managers, to rate their own organization; by developers who are trying to decide whether to take a job at a company (ask the prospective employer the questions, to see how challenging or frustrating your job will be); or for due diligence as a quick “smoke test”.

A recent post by Thomas Ptacek of Matsano Security explores how to apply the Joel Test to network security and IT management. In the same spirit, I am proposing a “Joel Test” for software security: a simple, concrete, informal way to assess a team’s ability to build secure software. This is a thought experiment, a fun way of thinking about software security and what it takes to build secure software, following the example of the Joel Test, its principles and its arbitrary 12-question framework. It is not, of course, an alternative to comprehensive maturity frameworks like SAMM or BSIMM, which I used as references in preparing this post, but I think a simple test like this can still provide useful information.

So, here is my attempt at the 12 questions that should be asked in a Software Security “Joel Test”:

1. Do you have clear and current security policies in place so developers know what they should be doing, and what they should not be doing? Realistic, concrete expectations, not legalese or boiler plate. Guidelines that programmers can follow and do follow in building secure software.

2. Do you have someone (person or a team) who is clearly responsible for software security? Someone who helps review design and code from a security perspective, who can coach and mentor developers and test engineers, provide guidelines and oversight, make risk-based decisions regarding security issues. If everybody is accountable for security, then nobody is accountable for security. You need to have someone who acts as coach and cop, who has knowledge and authority.

3. Do you conduct threat modeling, as part of, or in addition to, your design reviews? This could be lightweight or formal, but some kind of structured security reviews need to be done especially for new interfaces, major changes.

4. Do your code reviews include checks for security and safety issues? If you have to ask, “ummm, what code reviews?”, then you have a lot of work ahead of you.

5. Do you use static analysis checking for security (as well as general quality) problems as part of your build?

6. Do you perform risk-based security testing? Does this include destructive testing, regular penetration testing by expert pen testers, and fuzz testing?

7. Have you had an expert, security-focused review of your product’s architecture and design? To ensure that you have a secure baseline, or to catch fundamental flaws in your design that need to be corrected.

8. Do product requirements include security issues and needs? Are you, and your customers, thinking about security needs up front?

9. Does the team get regular training in secure development and defensive coding? Microsoft’s SDL recommends that team members get training in secure design, development and testing at least once per year to reinforce good practices and to stay current with changes in the threat landscape.

10. Does your team have an incident response capability for handling security incidents? Are you prepared to deal with security incidents, do you know how to escalate, contain and recover from security breaches or respond to security problems found outside of development, communicate with customers and partners.

11. Do you track security issues and risks in your bug database / product backlog for tracking and followup? Are security issues made visible to team members for remediation?

12. Do you provide secure configuration and deployment and/or secure operations guidelines for your operations team or customers?

These are the 12 basic, important questions that come to my mind. It would be interesting to see alternative lists, to find out what I may have missed or misunderstood.

Sunday, September 27, 2009

Risk Management - You Don't Have to Waltz with Bears

I recently finished reading Waltzing with Bears: Managing Risk on Software Projects by Tom DeMarco and Tim Lister, both recognized experts in software development and risk management. The material in this book covers much of the same territory as courses that I attended several years ago in software project management and risk management presented by these authors through The Atlantic Systems Guild.

This work is based on their experience as consultants and as expert witnesses in contract disputes and litigation over software project failures. The authors make a strong case that effective risk management is essential to the success of any software project worth doing; that you must be prepared to face failure and deal with uncertainty; that you must actively manage risks, by containing risks through schedule and budget buffers, or proactively mitigating risks by taking steps to reduce the probability and/or impact of a problem; that you must consider alternatives for any critical activities or work items; and that managing for success, attempting to evade risks, is the path to failure.

Waltzing with Bears focuses on the kinds of problems faced by (and effectively created by) large waterfall projects: trying to commit to scope and schedule and cost up front when there isn’t enough information to do so; and trying to account for and manage the unknown and unaccountable. It’s an almost hopeless situation, but the authors provide ideas and disciplines and tools that at least offer a better chance at success.

What’s necessary is to change the rules of the game, to consider other ways of building software.

In an earlier post, I explored how risk management can and should be burned into the way that you develop software; how schedule and scope and quality risks and other risks can be managed through the development lifecycle you choose and the engineering practices that your team follows. Johanna Rothman, in a paper titled “What Lifecycle: Selecting the Right Model for your Project” explores some of the same ideas, how to manage schedule risks and other risks through lifecycle models, in particular incremental and iterative development approaches.

It is clear to me that following incremental, iterative, timeboxed development, as in Extreme Programming and Scrum, will effectively mitigate many of the common risks and issues that concern the authors of Waltzing with Bears. To some extent, the authors agree, when they conclude that

“The best bang-per-buck risk mitigation strategy we know is incremental delivery” (by which they mean Staged Delivery), “development of a full or nearly full design, and then the implementation of that design in subsets, where each successive subset incorporates the ones that preceded it”.

While Scrum (interestingly) does not explicitly address risk management; it does mitigate scope, schedule, quality, customer and personnel risks through its driving principles and management practices: incremental timeboxed delivery (sprints), close collaboration within a self-managing team and with the customer, managing the backlog (scope) together with the customer (Product Owner), and daily standup meetings and retrospectives which allow the team to continuously adjust to issues and changes.

Extreme Programming (XP) recognizes and confronts risk directly and fundamentally – chapter 1 of Extreme Programming Explained: Embrace Change begins:

“The basic problem of software development is risk”.

In The Case for XP Chris Morris explains that XP is resilient to risk, that it inherently accepts change and uncertainty, rather than attempting to anticipate risk, to predict and manage dangers up front; building on a risk management model developed by political scientist Aaron Wildavsky.

XP addresses risk through:

- short iterations with fine-grained feedback

- keeping the customer close

- test-driven development to maintain a quality baseline

- refactoring and pair programming to ensure code quality

- continuous integration

- simple design

While you can manage most types of risks effectively through your SDLC especially by following incremental, iterative techniques and disciplined engineering practices, there are two general classes of risk that require active and continuous risk discovery and explicit risk management, using tools and ideas such as the ones detailed in Waltzing with Bears, Steve McConnell’s Top 10 Risk List, and the formal methods and techniques taught by the Project Management Institute (this is where my PMP comes in handy):

1. Project risks outside of your team’s work in software development, but which directly impact your success. These include: sponsor and stakeholder issues and other political risks, larger business issues outside of your control, regulatory changes, reliance on delivery from partners and sub-contractors, implementation and integration with partners and customers.

2. Technical risks in the platform, architecture or design. This is especially important if you are building enterprise, high reliability systems such as a telco, banking systems, large e-commerce sites, or financial trading. Some lifecycle and SDLC factors help to mitigate technical risks, such as prioritizing work that is technically difficult in XP, or using exploratory prototyping not only for customer feedback but for technical proof of concept work. But to ensure that your product works in the real world, the team constantly needs to consider technical risk: difficult problems to solve; fragile or complex parts of the system; areas where you are pushing beyond your technical knowledge and experience. Using this information you can determine where to focus your attention in technical reviews and testing; what to try early and prove out; what to let soak; what you should have your best people work on.

If you are building software incrementally and carefully, you won’t have to “waltz with bears”, but you still need to continuously look for, and actively manage, risks inside and outside of the work that your team is doing.

Sunday, August 30, 2009

Lessons in Software Reliability

What does it take to build reliable and stable enterprise software?

First, stop writing lousy code


It’s unfortunate that few developers are familiar with The MITRE Corporation’s Common Weakness Enumeration list of common software problems. The CWE is a fascinating and valuable resource, not just to the software security community, but to the broader development community. Reading through the CWE, it is disappointing to see how many common problems in software, problems that lead to serious security vulnerabilities and other serious problems, are caused by sloppy coding: not missing the requirements, not getting the design wrong or messing up an interface, but simple, fundamental, stupid construction errors. The CWE is full of mistakes like: null pointers, missing initialization, resource leaks, string handling mistakes, arithmetic errors, bounds violations, bad error handling, leaving debugging code enabled, and language-specific and framework-specific errors and bad practices – not understanding, improperly using the frameworks and APIs. OK there are some more subtle problems too, especially concurrency problems, although we should reasonably expect developers by now to understand and follow the rules of multi-threading to avoid race conditions and deadlocks.

The solution to this class of problems are simple, although they require discipline:

- Hire good developers and give them enough time to do a good job, including time to review and refactor.

- Make sure the development team has training on the basics, that they understand the language and frameworks.

- Regular code reviews (or pair programming, if you’re into it) for correctness and safety.

- Use static analysis tools to find common coding mistakes and bug patterns.

Design for Failure


Failures will happen: make sure that your design anticipates and handles failures. Identify failures, contain, retry, recover, restart. Contain failures, ensure that failures don’t cascade. Fail safe. Look for the simplest HA design alternative: do you need enterprise-wide clustering or virtual synchrony-based messaging, or can you rely on simpler active/standby shadowing with fast failover?

Use design reviews to hunt down potential failures and look for ways to reduce the risk, prevent failure, or recover. Microsoft’s The Practical Guide to Defect Prevention, while academic at times, includes a good overview of Failure Modes and Effects Analysis (FMEA), a structured design review and risk discovery method similar to security threat modeling, focused on identifying potential causes of failures, then designing them out of the solution, or reducing their risk (impact or probability).

Cornell University’s College of Engineering also includes a course on risk management and failure modes analysis in its new online education program on Systems Approach to Product and Service Design.

Keep it Simple


Attack complexity: where possible, apply Occam’s Razor, and choose the simplest path in design or construction or implementation. Simplify your technology stack, collapse the stack, minimize the number of layers and servers.

Use static analysis to measure code complexity (cyclomatic complexity or others) and trending: is the code getting more or less complex over time. There is a correlation between complexity and quality (and security) problems. Identify code that is over-complex, look for ways to simplify it, and in the short term increase test coverage.

Test… test… test…


Testing for reliability goes beyond unit testing, functional and regression testing, integration, usability and UAT. You need to test everything you can every way you can think of or can afford to.

A key idea behind Software Reliability Engineering (SRE) is to identify the most important and most used scenarios for a product, and to test the system the way it is going to be used, as close as possible to real-life conditions: scale, configuration, data, workload and use patterns. This gives you a better chance of finding and fixing real problems.

One of the best investments that we made was building a reference test environment, as big as, and as close to the production deployment configuration, as we could afford. This allowed us to do representative system testing with production or production-like workloads, as well as variable load and stress testing, operations simulations and trials.

Stress testing is especially important: identifying the real performance limits of the system, pushing the system to, and beyond, design limits, looking for bottlenecks and saturation points, concurrency problems – race conditions and deadlocks – and observing failure of the system under load. Watching the system melt down under extreme load can give you insight into architecture, design and implementation weaknesses.

Other types of testing that are critical in building reliable software:

- Regression testing – relying especially on strong automated testing safety nets to ensure that changes can be made safely.

- Multi-user simulations – unstructured, or loosely structured group exploratory testing sessions.

- Failure handing and failover testing – creating controlled failure conditions and checking that failure detection and failure handling mechanisms work correctly.

- Soak testing (testing standard workloads for extended periods of time) and accelerated testing (playing at x times real-life load conditions) to see what breaks, what changes, and what leaks.

- Destructive testing – take the attacker’s perspective, purposefully set out to attack the system and cause exceptions and failures. Learn How to Break Software.

- Fuzz testing: simple, brute force automated attacks on interfaces, a testing technique that is valuable for reliability and security. Read Jonathan Kohl’s recent post on fuzz testing.

Get in the trenches with Ops


Get the development team, especially your senior technical leaders, working closely with operations staff: understanding operations' challenges, the risks that they face, the steps that they have to go through to get their jobs done. What information do they need to troubleshoot, to investigate problems? Are the error messages clear, are you logging enough useful information? How easy is it to startup, shutdown, recover and restart – the more steps, the more problems. Make it hard for operations to make mistakes: add checks and balances. Run through deployment, configuration and upgrades together: what seems straightforward in development may have problems in the real world.

Build in health checks – simple ways to determine that the system is in a healthy, consistent state, to be used before startup, after recovery / restart, after an upgrade. Make sure operations has visibility into system state, instrumentation, logs, alerts – make sure ops know what is going on and why.

When you encounter a failure in production, work together with the operations team to complete a Root Cause Analysis, a structured investigation where the team searches for direct and contributing factors to the failure, defines corrective and preventative actions. Dig deep, look past immediate causes, keep asking why. Ask: how did this get past your checks and reviews and testing? What needs to be changed in the product? In the way that it is developed? In the way that is implemented? Operated?

And ensure that you followup on your corrective action plan. A properly managed RCA is a powerful tool for organizational learning and improvement: it forces you to think, to work together, creates a sense of accountability and transparency.

Change is bad…. but change is good


You don’t need to become an expert in ITIL, but if you have anything to do with developing or supporting enterprise software, at least spend a day reading Visible Ops. This brief overview of IT operations management explains how to get control over your operations environment. The key messages are:

Poor change management is the single leading cause of failures: 80% of IT system outages are caused by bad changes by operations staff or developers. 80% of recovery time (MTTR) is spent determining what changed.

The corollary: control over change not only improves reliability, it makes the system cheaper to operate, and more secure.

Change can be good: as long as changes are incremental, controlled, carefully managed and supported by good tools and practices. When the scope of change is contained, it is easier to get your head around, review and test. And with frequent change, everyone knows the drill – the team understands the problems and is better prepared if any problems come up.

Implement change control and release management practices. Include backout planning, rollback planning and testing. Taking compatibility into account in your design and implementation. Create checklists, reviews.

Safety First


Reliable software, like secure software, doesn’t come for free, especially up front, when you need to effect changes, put in more controls. You must have management, and customer, support. You need to change the team’s way of thinking: to use risk management to drive priorities, shape design and implementation and planning. Get your best people to understand and commit: the rest will follow.

Keep in mind of course that there are limits, that tradeoffs need to be made: most of us are not building software for the space shuttle. In Software Quality at Top Speed, Steve McConnell shows that development teams that build better quality, more reliable software actually deliver faster, up to a peak efficiency of 95% defects removed before production release. However, you reach a point of rapidly diminishing returns as you approach the end of the curve, attempting to hit 100% defect-free software, where costs and schedule increase significantly.

Timeboxing is an effective technique to contain scope and cost: do as much as you can, as good as you can, within a hard time limit. Following Japanese manufacturing principles, make sure that anyone on the team can pull the cord and postpone a release or cancel a feature because it is unstable.

It is sobering, almost frightening, how easy it is, how natural it is, for developers and managers to short-change quality practices, to place feature delivery ahead of reliability, especially under pressure. Ensure that you build support across the organization, build a culture that puts reliability first. Like any change, it will require patience, commitment, and unrelenting followup.

Thursday, June 25, 2009

The Value of Static Analysis Tools

Just how effective is static analysis, what does it protect you from?

There is a lot of attention given to static analysis tools, especially from the software security community - and some serious venture capital money being thrown at static analysis tool providers such as Coverity.

The emphasis on using static analysis tools started with Cigital's CTO Gary McGraw in his definitive book on Software Security: Building Security In. In a recent interview with Jim Manico for OWASP (Jan 2009), Dr. McGraw went so far as to say that

“My belief is that everybody should be using static analysis tools today. And if you are not using them, then basically you are negligent, and you should prepare to be sued by the army of lawyers that have already hit the beach”.

Statements like this, from a thought leader in the software security community, certainly encourage companies to spend more money on static analysis tools, and of course should help Cigital’s ownership position in leading static analysis tool provider Fortify Software, which Cigital helped to found.

You can learn more about the important role that static analysis plays in building secure systems from Brian Chess, CTO of Fortify, in his book Secure Programming with Static Analysis.

Secure software development maturity models like SAMM and BSIMM emphasize the importance of code reviews to find bugs and vulnerabilities, but especially the use of static analysis tools, and OWASP has a number of free tools and projects in this area.

Now even Gartner has become interested in this the emerging emerging static analysis marketand its players – evidence that the hype is reaching, or has reached, a critical point. In Gartner’s study of what they call Static Application Security Testing (SAST) suppliers (available from Fortify), they state that

“...enterprises must adopt SAST technology and processes because the need is strategic. Enterprises should use a short-term, tactical approach to vendor selection and contract negotiation due to the relative immaturity of the market.” Well there you have it: whether the products are ready or not, you need to buy them.

Gartner’s analysis puts an emphasis on full-service offerings and suites: principally, I suppose, because CIOs at larger companies, who are Gartner’s customers, don’t want to spend a lot of time finding the best technology and prefer to work with broad solutions from strategic technology partners, like IBM or HP (neither of which has strong static analysis technology yet, so watch for acquisitions of the independents to fill out their security tool portfolios, as they did in the dynamic analysis space). Unfortunately, this has led vendors like Coverity to spend their time and money on filling out a larger ALM portfolio, building and buying in technology for build verification, software readiness (I still don’t understand who would use this) and architecture analysis rather than investing in their core static analysis technology. On their site, Coverity proudly references a recent story "Coverity: a new Mercury Interactive in the making?", which should make their investors happy and their customers nervous – as a former Mercury Interactive, now HP customer, I can attest that while the acquisition of Mercury by HP may have been good for HP and good for Mercury’s investors, it was not good for Mercury’s customers, at least the smaller ones.

The driver behind static analysis is its efficiency: you buy a tool, you run it, it scans thousands and thousands of lines of code and finds problems, you fix the problems, now you’re secure. Sounds good, right?

But how effective is static analysis? Do these tools find real security problems?

We have had success with static analysis tools, but it hasn’t been easy. Starting in 2006, some of our senior developers started working with FindBugs (we’re a Java shop) because it was free, it was easy to get started with, and it found some interesting, and real, problems right away. After getting to understand the tool and how it worked, some cleanup and a fair amount of time invested by a smart, diligent and senior engineer to investigate false positives and setup filters on some of the checkers, we added FindBugs checking to our automated build process, and it continues to be our first line of defense in static analysis. The developers are used to checking the results of the FindBugs analysis daily, and we take all of the warnings that it reports seriously.

Later in 2006, as part of our work with Cigital to build a software security roadmap, we conducted a bake-off of static analysis tool vendors including Fortify, Coverity, Klocwork (who would probably get more business if they didn't have a cutesy name that is so hard to remember), and a leading Java development tools provider whose pre-sales support was so irredeemably pathetic that we could not get their product installed, never mind working. We did not include Ounce Labs at the time because of pricing, and because we ran out of gas, although I understand that they have a strong product.

As the NIST SAMATE study confirms, working with different tool vendors is a confusing and challenging and time-consuming process: the engines work differently, which is good since they catch different types of problems, but there is no consistency in the way that warnings are reported or rated, and different terms are used by different vendors to describe the same problem. And there is the significant problem of dealing with noise: handling the large number of false positives that get reported by all of the tools (some are better than others), understanding what to take seriously.

At the time of our initial evaluation, some of the tools were immature, especially the C/C++ tools that were being extended into the Java code checking space (Coverity and Klocwork). Fortify was the most professional and prepared of the suppliers. However, we were not able to take advantage of Fortify’s data flow and control flow analysis (one of the tool’s most powerful analysis capabilities) because of some characteristics of our software architecture. We verified with Fortify and Cigital consultants that it was not possible to take advantage of the tool’s flow analysis, even with custom rules extensions, without fundamentally changing our code. This left us with relying on the tool’s simpler security pattern analysis checkers, which did not uncover any material vulnerabilities. We decided that with these limitations, the investment in the tool was not justified.

Coverity’s Java checkers were also limited at that time. However, by mid 2007 they had improved the coverage and accuracy of their checkers, especially for security issues and race conditions checking, and generally improved the quality of their Java analysis product. We purchased a license for Coverity Prevent, and over a few months worked our way through the same process of learning the tool, reviewing and suppressing false positives, and integrating it into our build process. We also evaluated an early release of Coverity’s Dynamic Thread Analysis tool for Java: unfortunately the trial failed, as the product was not stable – however, it has potential, and we will consider looking at it again in the future when it matures.

Some of the developers use Klocwork Developer for Java, now re-branded as Klocwork Solo, on a more ad hoc basis: for small teams, the price is attractive, and it comes integrated into Eclipse.

In our build process we have other static analysis checks, including code complexity checking and other metric trend analysis using an open source tool JavaNCSS to help identify complex (and therefore high high-risk) sections of code, and we have built proprietary package dependency analysis checks into our build to prevent violation of dependency rules. One of our senior developers has now started working with Structure101 to help us get a better understanding of our code and package structure and how it is changing over time. And other developers use PMD to help cleanup code, and the static analysis checkers included in IntelliJ.

Each tool takes different approaches and has different strengths, and we have seen some benefits in using more than one tool as part of a defense-in-depth approach. While we find by far the most significant issues in manual code reviews or exploratory testing or through our automated regression safety net, the static analysis tools have been helpful in finding real problems.

While FindBugs does only “simple, shallow analysis of network security vulnerabilities", and analysis of malicious code vulnerabilities as security checks, it is good at finding small, stupid coding mistakes that escape other checks, and the engine continues to improve over time. This open source project deserves more credit: it offers incredible value to the Java development community, and anyone building code in Java that who does not take advantage of it is a fool.

Coverity reports generally few false positives, and is especially good for finding potential thread safety problems and null pointer (null return and forward null) conditions. It also comes with a good management infrastructure for trend analysis and review of findings. Klocwork is the most excitable and noisiest of all of our tools, but it includes some interesting checkers that are not available in the other tools – although after manual code reviews and checks by the other static analysis tools, there is rarely anything of significance left for it to consider.

But more than the problems that the tools find directly, the tools help to identify areas where we may need to look deeper: where the code is complex, or too smarty pants fancy, or otherwise smelly, and requires followup review. In our experience, if a mature analysis tool like FindBugs reports warnings that don’t make sense, it is often because it is confused by the code, which in turn is a sign that the code needs to be cleaned up. We have also seen the number of warnings reported decline over time as developers react to the “nanny effect” of the tools’ warnings, and change and improve their coding practices to avoid being nagged. And the final benefit of using these tools is that this frees up the developers to concentrate on higher-value work in their code reviews: they don’t have to spend so much time looking out for fussy, low-level coding mistakes, because the tools have found them already, so the developers can concentrate on more important and more fundamental issues like correctness, proper input validation and error handling, optimization, simplicity and maintainability.

While we are happy with the toolset we have in place today, I sometimes wonder whether we should beef up our tool-based code checking. But is it worth it?

In a presentation at this year’s JavaOne conference, Prof. Bill Pugh, the Father of FindBugs says that

“static analysis, at best, might catch 5-10% of your software quality problems.”

He goes on to say, however, that static analysis is 80+% effective at finding specific defects and cheaper than other techniques for catching these same defects – silent, nasty bugs and programming mistakes.

Prof. Pugh emphasizes that static analysis tools have value in a defense-in-depth strategy for quality and security, combined with other techniques; that “each technique is more efficient at finding some mistakes than others”; and that “each technique is subject to diminishing returns”.

In his opinion, “testing is far more valuable than static analysis”, and “FindBugs might be more useful as an untested code detector than a bug detector”. If FindBugs finds a bug, you have to ask: “Did anyone test that code”?”. In our experience, Prof Pugh’s FindBugs findings can be applied to the other static analysis tools as well.

As technologists, we are susceptible to the belief that technology can solve our problems – the classic “silver bullet” problem. When it comes to static analysis tools, you’d be foolish not to use a tool at all, but at the same time you’d be foolish to expect too much from them – or pay too much for them.

Wednesday, June 17, 2009

How long can this go on?

Our team delivers software iteratively and incrementally, and over the past 3 years we have experimented with longer (1-2 months) and shorter (1-2 week) iterations, adjusting to circumstances, looking for the proper balance between cost and control.

There are obvious costs in managing an iteration: startup activities (planning, prioritization, kickoff, securing the team's commitment to the goals of the release), technical overheads like source code and build management (branching and merging and associated controls), status reporting to stakeholders, end-to-end system and integration testing, and closure activities (retrospectives, resetting). We don’t just deliver “ship-quality” software at the end of an iteration: in almost every case we go all the way to releasing the code to production, so our costs also include packaging, change control, release management, security and operations reviews, documentation updates and release notes and training, certifications with partners, data conversion, rollback testing, and pre- and post-implementation operations support. Yep, that’s a lot of work.

All of these costs are balanced against control: our ability to manage and contain risks to the project, to the product, and to the organization. I explored how to manage risks through iterative, incremental development in an earlier post on risk management.

We’ve found that if an iteration is too long (a month or more), it is hard to defend the team from changes to priorities, to prevent new requirements from coming in and disrupting the team’s focus. And in a longer cycle, there are too many changes and fixes that need to be reviewed and tested, increasing the chance of mistakes or oversights or regressions.

Shorter releases are easier to manage because, of course, they are necessarily smaller. We can manage the pressure from the business-side for changes because of the fast delivery cycle (except for emergency hot fixes, we are usually able to convince our product owner, and ourselves, to wait for the next sprint since it is only a couple of weeks away) and it is easier for everyone to get their heads around what was changed in a release and how to verify it. And shorter cycles keep us closer to our customers, not only giving us faster feedback, but demonstrating constant value. I like to think of it as a “value pipeline”, continuously streaming business value to customers.

One of my favorite books on software project management, Johanna Rothman’s Manage It!, recommends making increments smaller to get faster feedback – feedback not just on the product, but on how you build it and how you can improve. The smaller the iteration, the easier to look at it from beginning-to-end and see where time is wasted, what works, what doesn’t, where time is being spent that isn’t expected.

“Shorter timeboxes will make the problems more obvious so you can solve them.”

Ms. Rothman recommends using the “Divide-by-Two Approach to Reduce Iteration Size”: if the iterations aren’t succeeding, divide the length in half, so 6 weeks becomes 3 weeks, and so on. Smaller iterations provide feedback - longer ones mask the problems.

Ms. Rothman also says that it is difficult to establish a rhythm for the team if iterations are too long. In “Selecting the Right Iteration Length for Your Software Development Process”, Mike Cohn of Mountain Goat Software examines the importance of establishing a rhythm in incremental development. He talks about the need for a sense of urgency: if an iteration is too long, it takes too much time for the team to “warm up” and take things seriously. Of course, this needs to be balanced against keeping the team in a constant state of emergency, and burning everyone out.

Some of the other factors that Mr. Cohn finds important in choosing an iteration length:
- how long can you go without introducing change – avoiding requirements churn during an iteration.
- if cycles are too short (for example, a week) small issues, like a key team member coming down with a cold, can throw the team’s rhythm off and impact delivery.

All of this supports our experience: shorter (but not too-short) cycles help establish a rhythm and build the team’s focus and commitment, constantly driving to delivering customer value. And shorter cycles help manage change and risk.

Now we are experimenting with an aggressive, fast-tracked delivery model: a 3-week end-to-end cycle, with software delivered to production every 2 weeks. The team starts work on designing and building the next release while the current release is in integration, packaging and rollout, overlapping development and release activities. Fast-tracking is difficult to manage, and can add risk if not done properly. But it does allow us to respond quickly to changing business demands and priorities, while giving us time for an intensive but efficient testing and release management process.

We'll review how this approach works over the next few months and change it as necessary, but we intend to continue with short increments. However, I am concerned about the longer-term risks, the potential future downsides to our rapid delivery model.

In The Decline and Fall of Agile James Shore argues that rapid cycling short cuts up-front design:

“Up-front design doesn't work when you're using short cycles, and Scrum doesn't provide a replacement. Without continuous, incremental design, Scrum teams quickly dig themselves a gigantic hole of technical debt. Two or three years later, I get a call--or one of my colleagues does. "Changes take too long and cost too much!" I hear. "Teach us about test-driven development, or pairing, or acceptance testing!" By that time, fixing the real problems requires paying back a lot of technical debt, and could take years.”

While Mr. Shore is specifically concerned about loose implementations of Scrum, and its lack of engineering practices compared with other approaches like XP (see also Martin Fowler of ThoughtWorks on the risks of incremental development without strong engineering discipline), the problem is a general one for teams working quickly, in short iterations: even with good engineering discipline, rapid cycling does not leave a lot of time for architecture, design and design reviews, test planning, security reviews... all of those quality gating activities that waterfall methods support. This is a challenge for secure software development, as there is little guidance available on effectively scaling software security SDLC practices to incremental, agile development methods, something that I will explore more later.

Trying to account for architecture and platform decisions and tooling and training in an upfront “iteration zero” isn’t enough, especially if your project is still going strong after 2 or 3 years. What I worry about (and I worry about a lot of things) is that, moving rapidly from sprint to sprint, the team cannot stop and look at the big picture, to properly re-assess architecture and platform technology decisions made earlier. Instead all the team has a chance to do is make incremental, smaller-scale improvements (tighten up the code here, clean up an interface there, upgrade some of the technology stack), which may leave fundamental questions unanswered, trading off short-term goals (deliver value, minimize the cost and risk of change) with longer-term costs and uncertainties.

One of the other factors that could affect quality in the longer term is the pressure on the team to deliver in a timebox. In Technical Debt: Warning Signs, Catherine Powell raises the concern that developers committing to a date may put schedule ahead of quality:

“Once you've committed to a release date and a feature set, it can be hard to change. And to change it because you really want to put a button on one more screen? Not likely. The "we have to ship on X because X is the date" mentality is very common (and rightly so - you can't be late forever because you're chasing perfection). However, to meet that date you're likely to cut corners, especially if you've underestimated how much time the feature really takes, or how much other stuff is going on.”

Finally, I am concerned that rapid cycling does not give the team sufficient opportunities to pause, to take a breath, to properly reset. If they are constantly moving heads down from one iteration to another, do team members really have a chance to reflect, understand and learn? One of the reasons that I maintain this blog is exactly for this: to explore problems and questions that my team and I face; to research, to look far back and far ahead, without having to focus on the goals and priorities of the next sprint.

These concerns, and others, are explored in Traps & Pitfalls of Agile Development - a Non-Contrarian View:

"Agile teams may be prone to rapid accumulation of technical debt. The accrual of technical debt can occur in a variety of ways. In a rush to completion, Iterative development is left out. Pieces get built (Incremental development) but rarely reworked. Design gets left out, possibly as a backlash to BDUF. In a rush to get started building software, sometimes preliminary design work is insufficient. Possibly too much hope is placed in refactoring. Refactoring gets left out. Refactoring is another form of rework that often is ignored in the rush to complete. In summary, the team may move too fast for it's own good."

Our team’s challenge is not just to deliver software quickly: like other teams that follow these practices, we’ve proven that we can do that. Our challenge is to deliver value consistently, at an extremely high level of quality and reliability, on a continual and sustainable basis. Each design and implementation decision has to be made carefully: if your customer's business depends on you making changes quickly and perfectly, without impacting their day-to-day operations, how much risk can you afford to take on to make changes today so that the system may be simpler and easier to change tomorrow, especially in today's business environment? It is a high stakes game we're playing. I recognize that this is a problem of debt management, and I'll explore the problems of technical debt and design debt more later.

The practices that we have followed have worked well for us so far. But is there a point where rapid development cycles, even when following good engineering practices, provide diminishing returns? When does the accumulation of design decisions made under time pressure, and conscious decisions to minimize the risk of change, add up to bigger problems? Does developing software in short cycles, with a short decision-making horizon, necessarily result in long-term debt?

Friday, May 8, 2009

OWASP SAMM Organizational Assessment

I recently completed a lightweight organizational assessment of our software security assurance program, using the OWASP SAMM assessment worksheets. This is the text of a message that I posted to the SAMM mailing list, summarizing my findings on working with the assessment model:

Completing the assessment was straightforward. I didn’t have problems understanding what was being asked or why; although there were a few questions for some Level 3 practices that were targeted to enterprise-level concerns (costing, central control, some of the auditing requirements, metrics) that I did not go into much, working from a small company perspective. Ok, I did have to look up "Likert" to verify what the metric ">3.0 Likert on usefulness of code review activities..." was measuring in CR1.

The assessment guided me in a structured way through a review of our application security assurance program, what we are doing well, where we need to invest more. Going through the assessment was also a good way to improve my understanding of the SAMM model, the practice areas and maturity ladder.

The findings from the assessment were generally in line with what we had already identified through our ad hoc internal analysis and our existing roadmap, at least in the areas of Construction and Verification practices.

I like that SAMM considers more than Construction and Verification, that it also addresses Governance (including training) in a simple and practical way (at least for level 1 and 2), as well as Deployment practices (vulnerability management, environment hardening, operational enablement), so I was able to take into account at least some of the requirements of operations without having to put on a different hat (ITIL, Visible Ops, SANS, and so on.). This should help teams work on the boundaries where software assurance ends and secure infrastructure management and operations begins, rather than throwing the problem over the fence to operations / your customer to take care of.

I also like that Vulnerability Management is considered an important part of the software assurance model. It makes sense to me that a consistent mechanism should be put into place for handling security risks, vulnerabilities and incidents, including incident management and root cause analysis, within the software development / project team structure; aligning this with what is done for secure deployment and operations of the system, and within the larger context of business risk management.

Using the assessment as a planning tool was also simple: building the assessment score card from the worksheets; identifying gaps and areas for development, and then referring to the roadmaps for examples, ideas where to prioritize effort. The sample roadmaps provided good coverage, at least for my purposes (building software for financial services customers). There are some good guidelines on handling outsourced scenarios in the roadmaps. It would be helpful if there were also guidelines on how to apply SAMM to agile development, for teams that follow lighter-weight methods and practices, maybe as part of the ISV roadmap. The case study example was also helpful.

The next challenge is hunting down resources from all of the good stuff available from OWASP to support improvement activities. I am happy to see that work has started to make this easier. I can see that there will be some interesting challenges in this. For example, Threat Assessment: SAMM TA1 recommends attack trees as a less formal alternative to STRIDE, Trike, etc., and provides a brief description of attack trees. Now I can google “attack trees” and find some helpful information out there in the wide world. But there is not much available in OWASP itself on attack trees, except for a note from some poor guy unsuccessfully searching for information on attack trees in CLASP at one time, and a thread in 2007 where Dinis Cruz said that Microsoft gave up on using attack trees in threat modelling because of complexity and difficulty reading them. Whoa pardner, this isn’t what I was hoping to find :-(

One of the keys to me, as a software development guy, not a security expert, is that I need clear and actionable guidance where possible. I have a lot of work to do. I really don’t want to get in the middle of the semantic war around Microsoft’s definition of Threat Modelling vs what other security experts define as Threat Modelling. And then there’s Attack Models and Architectural Risk Analysis (which don’t show up in SAMM, as far as I can see – indexing SAMM would help! - but of course are key to BSIMM).

Mapping resources from OWASP to SAMM practices in a consistent way will make a hard job, building secure software, much easier.
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